import processing.opengl.*; import gestalt.Gestalt; import gestalt.p5.Ge; void setup() { /* first create the window, than start gestalt */ size(640, 480, OPENGL); Ge.setup(this); //Ge.fullscreen(true); /* load model */ Ge.model(sketchPath + "/data/person.obj", sketchPath + "/data/person.png", true); /* camera */ Ge.camera().setMode(Gestalt.CAMERA_MODE_LOOK_AT); Ge.camera().lookat().set(0, 150, 0); } void draw() { background(0, 127, 255); /* update the cameramover */ Ge.cameramover(1.0f / frameRate); }