gestalt.candidates.glsl
Class TestBumpMappingGLSL

java.lang.Object
  extended by gestalt.render.MinimalRenderer
      extended by gestalt.render.BasicRenderer
          extended by gestalt.render.AnimatorRenderer
              extended by gestalt.candidates.glsl.TestBumpMappingGLSL
All Implemented Interfaces:
Gestalt, GestaltKeyListener, GestaltMouseListener, Loopable

public class TestBumpMappingGLSL
extends AnimatorRenderer


Nested Class Summary
 class TestBumpMappingGLSL.AttributeDrawable
           
 class TestBumpMappingGLSL.NormalMapMaterial
           
 
Field Summary
 
Fields inherited from class gestalt.render.MinimalRenderer
WORKAROUND_FORCE_QUIT
 
Fields inherited from interface gestalt.Gestalt
ALPHA, BIN_2D_BACKGROUND, BIN_2D_BACKGROUND_FINISH, BIN_2D_BACKGROUND_SETUP, BIN_2D_FOREGROUND, BIN_2D_FOREGROUND_FINISH, BIN_2D_FOREGROUND_SETUP, BIN_3D, BIN_3D_FINISH, BIN_3D_SETUP, BIN_ARBITRARY, BIN_FRAME_FINISH, BIN_FRAME_SETUP, BIN_NUMBER_OF_DEFAULT_BINS, BITMAP_BLENDFACTOR_DST_ALPHA, BITMAP_BLENDFACTOR_DST_COLOR, BITMAP_BLENDFACTOR_ONE, BITMAP_BLENDFACTOR_ONE_MINUS_DST_ALPHA, BITMAP_BLENDFACTOR_ONE_MINUS_DST_COLOR, BITMAP_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, BITMAP_BLENDFACTOR_ONE_MINUS_SRC_COLOR, BITMAP_BLENDFACTOR_SRC_ALPHA, BITMAP_BLENDFACTOR_SRC_ALPHA_SATURATE, BITMAP_BLENDFACTOR_SRC_COLOR, BITMAP_BLENDFACTOR_ZERO, BITMAP_BLENDMODE_ADD, BITMAP_BLENDMODE_ADD_2, BITMAP_BLENDMODE_MULTIPLY, BITMAP_BLENDMODE_OVERWRITE, BITMAP_COMPONENT_ORDER_BGRA, BITMAP_COMPONENT_ORDER_RGBA, BLUE, CAMERA_A_HANDY_ANGLE, CAMERA_CULLING_BACKFACE, CAMERA_CULLING_FRONT_AND_BACKFACE, CAMERA_CULLING_FRONTFACE, CAMERA_CULLING_NONE, CAMERA_MODE_LOOK_AT, CAMERA_MODE_ROTATE_XYZ, CAMERA_MODE_ROTATION_AXIS, ENGINE_JOGL, EPSILON, FOG_FILTER_EXP, FOG_FILTER_EXP2, FOG_FILTER_LINEAR, FONT_ALIGN_CENTER, FONT_ALIGN_LEFT, FONT_ALIGN_RIGHT, FONT_QUALITY_HIGH, FONT_QUALITY_LOW, FONT_STYLE_BOLD, FONT_STYLE_ITALIC, FONT_STYLE_REGULAR, GREEN, HINT_LEAVE_STATE_UNCHANGED, IMAGE_FILEFORMAT_JPEG, IMAGE_FILEFORMAT_PNG, IMAGE_FILEFORMAT_TGA, INTEL, KEYCODE_0, KEYCODE_1, KEYCODE_2, KEYCODE_3, KEYCODE_4, KEYCODE_5, KEYCODE_6, KEYCODE_7, KEYCODE_8, KEYCODE_9, KEYCODE_A, KEYCODE_B, KEYCODE_C, KEYCODE_D, KEYCODE_DOWN, KEYCODE_E, KEYCODE_ESCAPE, KEYCODE_F, KEYCODE_G, KEYCODE_H, KEYCODE_I, KEYCODE_J, KEYCODE_K, KEYCODE_L, KEYCODE_LEFT, KEYCODE_M, KEYCODE_META, KEYCODE_N, KEYCODE_O, KEYCODE_P, KEYCODE_PAGE_DOWN, KEYCODE_PAGE_UP, KEYCODE_Q, KEYCODE_R, KEYCODE_RIGHT, KEYCODE_S, KEYCODE_SHIFT, KEYCODE_SPACE, KEYCODE_T, KEYCODE_U, KEYCODE_UP, KEYCODE_V, KEYCODE_W, KEYCODE_X, KEYCODE_Y, KEYCODE_Z, LINE_PRIMITIVE_TYPE_LINE_LOOP, LINE_PRIMITIVE_TYPE_LINE_STRIP, LINE_PRIMITIVE_TYPE_LINES, MACOSX, MATERIAL_BLEND_ALPHA, MATERIAL_BLEND_BRIGHTER, MATERIAL_BLEND_CUSTOM, MATERIAL_BLEND_INVERS_MULTIPLY, MATERIAL_BLEND_MULTIPLY, MATERIAL_BLEND_WHITE_INVERT, MATERIAL_NORMAL_NORMALIZE, MATERIAL_NORMAL_RESCALE_NORMALS, MESH_LINE_LOOP, MESH_LINES, MESH_POINTS, MESH_POLYGON, MESH_QUAD_STRIP, MESH_QUADS, MESH_TRIANGLE_FAN, MESH_TRIANGLE_STRIP, MESH_TRIANGLES, MOUSEBUTTON_LEFT, MOUSEBUTTON_MIDDLE, MOUSEBUTTON_RIGHT, MOVIE_DIRECTION_BACKWARDS, MOVIE_DIRECTION_FORWARD, PI, PI_HALF, PICKING_BIN_2D, PICKING_BIN_3D, RED, SHAPE_CUBE_TEXTURE_SAME_FOR_EACH_SIDE, SHAPE_CUBE_TEXTURE_WRAP_AROUND, SHAPE_ORIGIN_BOTTOM_CENTERED, SHAPE_ORIGIN_BOTTOM_LEFT, SHAPE_ORIGIN_BOTTOM_RIGHT, SHAPE_ORIGIN_CENTERED, SHAPE_ORIGIN_CENTERED_LEFT, SHAPE_ORIGIN_CENTERED_RIGHT, SHAPE_ORIGIN_TOP_CENTERED, SHAPE_ORIGIN_TOP_LEFT, SHAPE_ORIGIN_TOP_RIGHT, SHAPE_TRANSFORM_MATRIX, SHAPE_TRANSFORM_MATRIX_AND_ROTATION, SHAPE_TRANSFORM_POSITION_AND_ROTATION, SHAPEBIN_SORT_BY_DISTANCE_TO_CAMERA, SHAPEBIN_SORT_BY_Z_DISTANCE_TO_CAMERAPLANE, SHAPEBIN_SORT_BY_Z_POSITION, SQRT_TWO, TEXTURE_FILTERTYPE_LINEAR, TEXTURE_FILTERTYPE_MIPMAP, TEXTURE_FILTERTYPE_NEAREST, TEXTURE_MEDIA_IMAGE_BGR, TEXTURE_PROPORTION_ARBITRARY, TEXTURE_PROPORTION_POWEROF2, TEXTURE_WRAPMODE_CLAMP, TEXTURE_WRAPMODE_CLAMP_TO_BORDER, TEXTURE_WRAPMODE_REPEAT, TWO_PI, UNDEFINED, USE_DISPLAY_LISTS
 
Constructor Summary
TestBumpMappingGLSL()
           
 
Method Summary
static void calculateTangentVector(Vector3f theVertex1, Vector3f theVertex2, Vector3f theVertex3, Vector2f theTexCoord1, Vector2f theTexCoord2, Vector2f theTexCoord3, Vector3f theNormal, Vector4f theTangent)
           
 void loop(float theDeltaTime)
          override this method to get a loop.
static void main(java.lang.String[] arg)
           
 void setup()
          override this method to setup things.
 
Methods inherited from class gestalt.render.AnimatorRenderer
addToRenderLoop, cameramover, finish, fixFramerate, fpscounter, framerate, getCurrentFramerate, getDesiredFramerate, init, init, init, init, loop, quit, renderloop, start, stop, update
 
Methods inherited from class gestalt.render.BasicRenderer
camera, create, dispose, fog, framefinish, framesetup, keyPressed, keyReleased, light, mousePressed, mouseReleased, origin, replaceCamera, set3DFinishRef, setBinRef, setCameraRef, setFogRef, setFramefinishRef, setFramesetupRef, setLightRef, setOriginRef, setupDefaultRenderbins, toString
 
Methods inherited from class gestalt.render.MinimalRenderer
bin, bin, createDisplayCapabilities, display, displaycapabilities, drawablefactory, event, setDisplayRef, setDrawablefactoryRef, setEventRef, updateDisplayCapabilities
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

TestBumpMappingGLSL

public TestBumpMappingGLSL()
Method Detail

setup

public void setup()
Description copied from class: AnimatorRenderer
override this method to setup things.

Specified by:
setup in interface Loopable
Overrides:
setup in class AnimatorRenderer

loop

public void loop(float theDeltaTime)
Description copied from class: AnimatorRenderer
override this method to get a loop.
'loop()' is called continously after 'setup()' was called.

Overrides:
loop in class AnimatorRenderer
Parameters:
theDeltaTime - float duration of the last frame in seconds.

calculateTangentVector

public static void calculateTangentVector(Vector3f theVertex1,
                                          Vector3f theVertex2,
                                          Vector3f theVertex3,
                                          Vector2f theTexCoord1,
                                          Vector2f theTexCoord2,
                                          Vector2f theTexCoord3,
                                          Vector3f theNormal,
                                          Vector4f theTangent)

main

public static void main(java.lang.String[] arg)


processing library gestalt_p5 by Patrick Kochlik + Dennis Paul. (c) 2009