gestalt.demo.advanced
Class UsingDynamicallyCreatedTextures

java.lang.Object
  extended by gestalt.render.MinimalRenderer
      extended by gestalt.render.BasicRenderer
          extended by gestalt.render.AnimatorRenderer
              extended by gestalt.demo.advanced.UsingDynamicallyCreatedTextures
All Implemented Interfaces:
Gestalt, GestaltKeyListener, GestaltMouseListener, Loopable

public class UsingDynamicallyCreatedTextures
extends AnimatorRenderer

this demo shows how to create textures dynamically 1. create a bitmap 2. create texture and load bitmap into texture 3. assign texture to plane 4. set color values of bitmap 5. reload bitmap into texture


Field Summary
 
Fields inherited from class gestalt.render.MinimalRenderer
WORKAROUND_FORCE_QUIT
 
Fields inherited from interface gestalt.Gestalt
ALPHA, BIN_2D_BACKGROUND, BIN_2D_BACKGROUND_FINISH, BIN_2D_BACKGROUND_SETUP, BIN_2D_FOREGROUND, BIN_2D_FOREGROUND_FINISH, BIN_2D_FOREGROUND_SETUP, BIN_3D, BIN_3D_FINISH, BIN_3D_SETUP, BIN_ARBITRARY, BIN_FRAME_FINISH, BIN_FRAME_SETUP, BIN_NUMBER_OF_DEFAULT_BINS, BITMAP_BLENDFACTOR_DST_ALPHA, BITMAP_BLENDFACTOR_DST_COLOR, BITMAP_BLENDFACTOR_ONE, BITMAP_BLENDFACTOR_ONE_MINUS_DST_ALPHA, BITMAP_BLENDFACTOR_ONE_MINUS_DST_COLOR, BITMAP_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, BITMAP_BLENDFACTOR_ONE_MINUS_SRC_COLOR, BITMAP_BLENDFACTOR_SRC_ALPHA, BITMAP_BLENDFACTOR_SRC_ALPHA_SATURATE, BITMAP_BLENDFACTOR_SRC_COLOR, BITMAP_BLENDFACTOR_ZERO, BITMAP_BLENDMODE_ADD, BITMAP_BLENDMODE_ADD_2, BITMAP_BLENDMODE_MULTIPLY, BITMAP_BLENDMODE_OVERWRITE, BITMAP_COMPONENT_ORDER_BGRA, BITMAP_COMPONENT_ORDER_RGBA, BLUE, CAMERA_A_HANDY_ANGLE, CAMERA_CULLING_BACKFACE, CAMERA_CULLING_FRONT_AND_BACKFACE, CAMERA_CULLING_FRONTFACE, CAMERA_CULLING_NONE, CAMERA_MODE_LOOK_AT, CAMERA_MODE_ROTATE_XYZ, CAMERA_MODE_ROTATION_AXIS, ENGINE_JOGL, EPSILON, FOG_FILTER_EXP, FOG_FILTER_EXP2, FOG_FILTER_LINEAR, FONT_ALIGN_CENTER, FONT_ALIGN_LEFT, FONT_ALIGN_RIGHT, FONT_QUALITY_HIGH, FONT_QUALITY_LOW, FONT_STYLE_BOLD, FONT_STYLE_ITALIC, FONT_STYLE_REGULAR, GREEN, HINT_LEAVE_STATE_UNCHANGED, IMAGE_FILEFORMAT_JPEG, IMAGE_FILEFORMAT_PNG, IMAGE_FILEFORMAT_TGA, INTEL, KEYCODE_0, KEYCODE_1, KEYCODE_2, KEYCODE_3, KEYCODE_4, KEYCODE_5, KEYCODE_6, KEYCODE_7, KEYCODE_8, KEYCODE_9, KEYCODE_A, KEYCODE_B, KEYCODE_C, KEYCODE_D, KEYCODE_DOWN, KEYCODE_E, KEYCODE_ESCAPE, KEYCODE_F, KEYCODE_G, KEYCODE_H, KEYCODE_I, KEYCODE_J, KEYCODE_K, KEYCODE_L, KEYCODE_LEFT, KEYCODE_M, KEYCODE_META, KEYCODE_N, KEYCODE_O, KEYCODE_P, KEYCODE_PAGE_DOWN, KEYCODE_PAGE_UP, KEYCODE_Q, KEYCODE_R, KEYCODE_RIGHT, KEYCODE_S, KEYCODE_SHIFT, KEYCODE_SPACE, KEYCODE_T, KEYCODE_U, KEYCODE_UP, KEYCODE_V, KEYCODE_W, KEYCODE_X, KEYCODE_Y, KEYCODE_Z, LINE_PRIMITIVE_TYPE_LINE_LOOP, LINE_PRIMITIVE_TYPE_LINE_STRIP, LINE_PRIMITIVE_TYPE_LINES, MACOSX, MATERIAL_BLEND_ALPHA, MATERIAL_BLEND_BRIGHTER, MATERIAL_BLEND_CUSTOM, MATERIAL_BLEND_INVERS_MULTIPLY, MATERIAL_BLEND_MULTIPLY, MATERIAL_BLEND_WHITE_INVERT, MATERIAL_NORMAL_NORMALIZE, MATERIAL_NORMAL_RESCALE_NORMALS, MESH_LINE_LOOP, MESH_LINES, MESH_POINTS, MESH_POLYGON, MESH_QUAD_STRIP, MESH_QUADS, MESH_TRIANGLE_FAN, MESH_TRIANGLE_STRIP, MESH_TRIANGLES, MOUSEBUTTON_LEFT, MOUSEBUTTON_MIDDLE, MOUSEBUTTON_RIGHT, MOVIE_DIRECTION_BACKWARDS, MOVIE_DIRECTION_FORWARD, PI, PI_HALF, PICKING_BIN_2D, PICKING_BIN_3D, RED, SHAPE_CUBE_TEXTURE_SAME_FOR_EACH_SIDE, SHAPE_CUBE_TEXTURE_WRAP_AROUND, SHAPE_ORIGIN_BOTTOM_CENTERED, SHAPE_ORIGIN_BOTTOM_LEFT, SHAPE_ORIGIN_BOTTOM_RIGHT, SHAPE_ORIGIN_CENTERED, SHAPE_ORIGIN_CENTERED_LEFT, SHAPE_ORIGIN_CENTERED_RIGHT, SHAPE_ORIGIN_TOP_CENTERED, SHAPE_ORIGIN_TOP_LEFT, SHAPE_ORIGIN_TOP_RIGHT, SHAPE_TRANSFORM_MATRIX, SHAPE_TRANSFORM_MATRIX_AND_ROTATION, SHAPE_TRANSFORM_POSITION_AND_ROTATION, SHAPEBIN_SORT_BY_DISTANCE_TO_CAMERA, SHAPEBIN_SORT_BY_Z_DISTANCE_TO_CAMERAPLANE, SHAPEBIN_SORT_BY_Z_POSITION, SQRT_TWO, TEXTURE_FILTERTYPE_LINEAR, TEXTURE_FILTERTYPE_MIPMAP, TEXTURE_FILTERTYPE_NEAREST, TEXTURE_MEDIA_IMAGE_BGR, TEXTURE_PROPORTION_ARBITRARY, TEXTURE_PROPORTION_POWEROF2, TEXTURE_WRAPMODE_CLAMP, TEXTURE_WRAPMODE_CLAMP_TO_BORDER, TEXTURE_WRAPMODE_REPEAT, TWO_PI, UNDEFINED, USE_DISPLAY_LISTS
 
Constructor Summary
UsingDynamicallyCreatedTextures()
           
 
Method Summary
 void loop(float theDeltaTime)
          override this method to get a loop.
static void main(java.lang.String[] arg)
           
 void setup()
          override this method to setup things.
 
Methods inherited from class gestalt.render.AnimatorRenderer
addToRenderLoop, cameramover, finish, fixFramerate, fpscounter, framerate, getCurrentFramerate, getDesiredFramerate, init, init, init, init, loop, quit, renderloop, start, stop, update
 
Methods inherited from class gestalt.render.BasicRenderer
camera, create, dispose, fog, framefinish, framesetup, keyPressed, keyReleased, light, mousePressed, mouseReleased, origin, replaceCamera, set3DFinishRef, setBinRef, setCameraRef, setFogRef, setFramefinishRef, setFramesetupRef, setLightRef, setOriginRef, setupDefaultRenderbins, toString
 
Methods inherited from class gestalt.render.MinimalRenderer
bin, bin, createDisplayCapabilities, display, displaycapabilities, drawablefactory, event, setDisplayRef, setDrawablefactoryRef, setEventRef, updateDisplayCapabilities
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

UsingDynamicallyCreatedTextures

public UsingDynamicallyCreatedTextures()
Method Detail

setup

public void setup()
Description copied from class: AnimatorRenderer
override this method to setup things.

Specified by:
setup in interface Loopable
Overrides:
setup in class AnimatorRenderer

loop

public void loop(float theDeltaTime)
Description copied from class: AnimatorRenderer
override this method to get a loop.
'loop()' is called continously after 'setup()' was called.

Overrides:
loop in class AnimatorRenderer
Parameters:
theDeltaTime - float duration of the last frame in seconds.

main

public static void main(java.lang.String[] arg)


processing library gestalt_p5 by Patrick Kochlik + Dennis Paul. (c) 2009