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| Class Summary | |
|---|---|
| UsingArcBall | |
| UsingCubeTextureModes | this demo shows how to use the different texture modes of a cube. |
| UsingCustomDrawables | this demo shows how to write custom drawables. |
| UsingDisplay | this demo shows how to configure a display and open a window. |
| UsingEventHandling | this demo shows how to obtain mouse and key events there are two different ways to obtain events. |
| UsingFontTextures | this demo shows how to use font textures in gestalt. see also 'UsingImageTextures' a font texture is generated from a ttf font. the qualtiy of the font rendering can be adjusted as well as fontsize and linewidth. font bitmaps are created by the fontproducer. kerning and mutliple fonts in one bitmap are not yet supported. |
| UsingImageTextures | this demo shows how to use image textures in gestalt. a texture is only a container object. |
| UsingMaterial | this demo shows how to use a material and its plugins. |
| UsingMovieTextures | this demo shows how to use movies as textures in gestalt. see also 'UsingImageTextures' movies are always read from movie files. |
| UsingShapes | this demo shows how to use the drawablefactory to create shapes, and of course how to use shapes. |
| UsingTheCamera | this demo shows how to use the 'camera' object and the camera mover. |
| UsingTheGLayer | this demo shows how to use the G convinience layer. |
| UsingTransparentShapes | this demo shows how to handle transparent shapes. |
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