Package gestalt.demo.basic

Class Summary
UsingArcBall  
UsingCubeTextureModes this demo shows how to use the different texture modes of a cube.
UsingCustomDrawables this demo shows how to write custom drawables.
UsingDisplay this demo shows how to configure a display and open a window.
UsingEventHandling this demo shows how to obtain mouse and key events there are two different ways to obtain events.
UsingFontTextures this demo shows how to use font textures in gestalt.
see also 'UsingImageTextures'

a font texture is generated from a ttf font.
the qualtiy of the font rendering can be adjusted as well as fontsize and linewidth.
font bitmaps are created by the fontproducer.

kerning and mutliple fonts in one bitmap are not yet supported.
UsingImageTextures this demo shows how to use image textures in gestalt.

a texture is only a container object.
UsingMaterial this demo shows how to use a material and its plugins.
UsingMovieTextures this demo shows how to use movies as textures in gestalt.
see also 'UsingImageTextures'

movies are always read from movie files.
UsingShapes this demo shows how to use the drawablefactory to create shapes, and of course how to use shapes.
UsingTheCamera this demo shows how to use the 'camera' object and the camera mover.
UsingTheGLayer this demo shows how to use the G convinience layer.
UsingTransparentShapes this demo shows how to handle transparent shapes.
 



processing library gestalt_p5 by Patrick Kochlik + Dennis Paul. (c) 2009