gestalt.input
Interface GestaltKeyListener

All Known Implementing Classes:
AnimatorRenderer, AppletRenderer, BasicRenderer, GestaltPlugIn, JoglAppletRenderer, Lesson01, Lesson01, Lesson02, Lesson02, Lesson03, Lesson03, Lesson04, Lesson04, Lesson05, Lesson05, Lesson06, Lesson06, Lesson07, Lesson27, Lesson41, SketchRenderer, TestBumpMappingGLSL, TestDepthOfField, TestHemisphereLighting, TestInterpolation, TestJoglScreenSpaceAmbientOcclusion, TestMeshTranslator, TestModelLoader, TestModularShader, TestMultiTexturingGLSL, TestPlaneWriter, TestQuadBezierCurveTranslator, TestQuadBezierCurveTranslator, TestQuadLineTranslator, TestQuadLineTranslator, TestQuadLineTranslator, TestReflectionGLSL, TestSoftShadows, TestTextureAndReflection, Using3DTexture, UsingAccumulationBuffer, UsingANiceModel, UsingAnimatedGestaltPointSprites, UsingAPersonalPointOfView, UsingAppletRenderer, UsingAppletRenderer, UsingArcBall, UsingBezierCurves, UsingBezierCurveTextured, UsingBillboards, UsingBitmapFilter, UsingCubeMap, UsingCubeTextureModes, UsingCulling, UsingCustomDrawables, UsingCustomizedRenderer, UsingCustomMipmaps, UsingCustomRenderPipeline, UsingCustomShapes, UsingDisplay, UsingDisposableBin, UsingDisposeMechanism, UsingDynamicallyCreatedTextures, UsingEdgeBlending, UsingEventHandling, UsingFBOs, UsingFontTextureCreator, UsingFontTextures, UsingFPSCounter, UsingFrameGrabbing, UsingGestaltPointSprites, UsingGlassShader, UsingGlowWithGLSLandFBOs, UsingGLSLImageProcessing, UsingGLSLProjectiveTexture, UsingGLSLReflections, UsingGLSLShader, UsingGLSLShadows, UsingGlur, UsingGLUTBitmapFont, UsingGPGPU2DParticles, UsingGPGPU3DParticles, UsingGPGPUCAWater, UsingImageTextures, UsingLEDDisplay, UsingMaterial, UsingMesh, UsingMovieTextures, UsingMultipleCameras, UsingMultiplePassBlur, UsingMultipleViews, UsingMultiTexturing, UsingNativeDrawable, UsingNativeMovies, UsingNonPowerOfTwoFrameBufferObjects, UsingNonPowerOfTwoTextures, UsingOBJModelLoader, UsingPicking, UsingQuadLines, UsingRenderToTexture, UsingSceneWriterOBJ, UsingShadowExtension, UsingShapes, UsingSketchRenderer, UsingTextureOnOBJModel, UsingTextureSequence, UsingTexturesRevisited, UsingTheCamera, UsingTheGLayer, UsingTransformNodes, UsingTransparentShapes, UsingVertexColorsToTexture

public interface GestaltKeyListener


Method Summary
 void keyPressed(char theKey, int theKeyCode)
           
 void keyReleased(char theKey, int theKeyCode)
           
 

Method Detail

keyPressed

void keyPressed(char theKey,
                int theKeyCode)

keyReleased

void keyReleased(char theKey,
                 int theKeyCode)


processing library gestalt_p5 by Patrick Kochlik + Dennis Paul. (c) 2009