gestalt.input
Interface GestaltMouseListener

All Known Implementing Classes:
AnimatorRenderer, AppletRenderer, BasicRenderer, GestaltPlugIn, JoglAppletRenderer, Lesson01, Lesson01, Lesson02, Lesson02, Lesson03, Lesson03, Lesson04, Lesson04, Lesson05, Lesson05, Lesson06, Lesson06, Lesson07, Lesson27, Lesson41, SketchRenderer, TestBumpMappingGLSL, TestDepthOfField, TestHemisphereLighting, TestInterpolation, TestJoglScreenSpaceAmbientOcclusion, TestMeshTranslator, TestModelLoader, TestModularShader, TestMultiTexturingGLSL, TestPlaneWriter, TestQuadBezierCurveTranslator, TestQuadBezierCurveTranslator, TestQuadLineTranslator, TestQuadLineTranslator, TestQuadLineTranslator, TestReflectionGLSL, TestSoftShadows, TestTextureAndReflection, Using3DTexture, UsingAccumulationBuffer, UsingANiceModel, UsingAnimatedGestaltPointSprites, UsingAPersonalPointOfView, UsingAppletRenderer, UsingAppletRenderer, UsingArcBall, UsingBezierCurves, UsingBezierCurveTextured, UsingBillboards, UsingBitmapFilter, UsingCubeMap, UsingCubeTextureModes, UsingCulling, UsingCustomDrawables, UsingCustomizedRenderer, UsingCustomMipmaps, UsingCustomRenderPipeline, UsingCustomShapes, UsingDisplay, UsingDisposableBin, UsingDisposeMechanism, UsingDynamicallyCreatedTextures, UsingEdgeBlending, UsingEventHandling, UsingFBOs, UsingFontTextureCreator, UsingFontTextures, UsingFPSCounter, UsingFrameGrabbing, UsingGestaltPointSprites, UsingGlassShader, UsingGlowWithGLSLandFBOs, UsingGLSLImageProcessing, UsingGLSLProjectiveTexture, UsingGLSLReflections, UsingGLSLShader, UsingGLSLShadows, UsingGlur, UsingGLUTBitmapFont, UsingGPGPU2DParticles, UsingGPGPU3DParticles, UsingGPGPUCAWater, UsingImageTextures, UsingLEDDisplay, UsingMaterial, UsingMesh, UsingMovieTextures, UsingMultipleCameras, UsingMultiplePassBlur, UsingMultipleViews, UsingMultiTexturing, UsingNativeDrawable, UsingNativeMovies, UsingNonPowerOfTwoFrameBufferObjects, UsingNonPowerOfTwoTextures, UsingOBJModelLoader, UsingPicking, UsingQuadLines, UsingRenderToTexture, UsingSceneWriterOBJ, UsingShadowExtension, UsingShapes, UsingSketchRenderer, UsingTextureOnOBJModel, UsingTextureSequence, UsingTexturesRevisited, UsingTheCamera, UsingTheGLayer, UsingTransformNodes, UsingTransparentShapes, UsingVertexColorsToTexture

public interface GestaltMouseListener


Method Summary
 void mousePressed(int x, int y, int thePressedMouseButton)
           
 void mouseReleased(int x, int y, int thePressedMouseButton)
           
 

Method Detail

mousePressed

void mousePressed(int x,
                  int y,
                  int thePressedMouseButton)

mouseReleased

void mouseReleased(int x,
                   int y,
                   int thePressedMouseButton)


processing library gestalt_p5 by Patrick Kochlik + Dennis Paul. (c) 2009