gestalt.render
Interface Disposable

All Known Implementing Classes:
FrameBufferDepth, GPGPUCAWater.WaterTexture, JoglCustomMipMap, JoglFrameBufferObject, JoglMaterialPluginCubeMap, JoglMaterialPluginNonPowerOfTwoTexture, JoglMaterialPluginNonPowerOfTwoTextureReference, JoglMaterialPluginTexture3D, JoglMesh, JoglPointSprites, JoglProcessingFrameBufferObject, JoglProxyTexturePlugin, JoglTexturePlugin, JoglUtilTexture, JoglVBOMesh, Mesh, TexturePlugin

public interface Disposable


Method Summary
 void dispose(GLContext theRenderContext)
          tries to properly dispose an object.
 

Method Detail

dispose

void dispose(GLContext theRenderContext)
tries to properly dispose an object. for example: an opengl texture object would try to remove its opengl counterpart.



processing library gestalt_p5 by Patrick Kochlik + Dennis Paul. (c) 2009