gestalt.render
Interface Loopable

All Known Implementing Classes:
AnimatorRenderer, FPSCounter, Lesson01, Lesson01, Lesson02, Lesson02, Lesson03, Lesson03, Lesson04, Lesson04, Lesson05, Lesson05, Lesson06, Lesson06, Lesson07, Lesson27, Lesson41, SketchRenderer, TestBumpMappingGLSL, TestDepthOfField, TestHemisphereLighting, TestInterpolation, TestJoglScreenSpaceAmbientOcclusion, TestMeshTranslator, TestModelLoader, TestModularShader, TestMultiTexturingGLSL, TestPlaneWriter, TestQuadBezierCurveTranslator, TestQuadBezierCurveTranslator, TestQuadLineTranslator, TestQuadLineTranslator, TestQuadLineTranslator, TestReflectionGLSL, TestSoftShadows, TestTextureAndReflection, Using3DTexture, UsingAccumulationBuffer, UsingANiceModel, UsingAnimatedGestaltPointSprites, UsingAPersonalPointOfView, UsingArcBall, UsingBezierCurves, UsingBezierCurveTextured, UsingBillboards, UsingBitmapFilter, UsingCubeMap, UsingCubeTextureModes, UsingCulling, UsingCustomDrawables, UsingCustomizedRenderer, UsingCustomMipmaps, UsingCustomRenderPipeline, UsingCustomShapes, UsingDisplay, UsingDisposableBin, UsingDisposeMechanism, UsingDynamicallyCreatedTextures, UsingEdgeBlending, UsingEventHandling, UsingFBOs, UsingFontTextureCreator, UsingFontTextures, UsingFPSCounter, UsingFrameGrabbing, UsingGestaltPointSprites, UsingGlassShader, UsingGlowWithGLSLandFBOs, UsingGLSLImageProcessing, UsingGLSLProjectiveTexture, UsingGLSLReflections, UsingGLSLShader, UsingGLSLShadows, UsingGlur, UsingGLUTBitmapFont, UsingGPGPU2DParticles, UsingGPGPU3DParticles, UsingGPGPUCAWater, UsingImageTextures, UsingLEDDisplay, UsingMaterial, UsingMesh, UsingMovieTextures, UsingMultipleCameras, UsingMultiplePassBlur, UsingMultipleViews, UsingMultiTexturing, UsingNativeDrawable, UsingNativeMovies, UsingNonPowerOfTwoFrameBufferObjects, UsingNonPowerOfTwoTextures, UsingOBJModelLoader, UsingPicking, UsingQuadLines, UsingRenderToTexture, UsingSceneWriterOBJ, UsingShadowExtension, UsingShapes, UsingSketchRenderer, UsingTextureOnOBJModel, UsingTextureSequence, UsingTexturesRevisited, UsingTheCamera, UsingTheGLayer, UsingTransformNodes, UsingTransparentShapes, UsingVertexColorsToTexture

public interface Loopable


Method Summary
 void setup()
           
 void update(float theDeltaTime)
           
 

Method Detail

setup

void setup()

update

void update(float theDeltaTime)


processing library gestalt_p5 by Patrick Kochlik + Dennis Paul. (c) 2009